How to Make and Upload a Weapon Mod Fallout New Vegas

Fallout: New Vegas overviews

Gametitle-FNV.png

Gametitle-FNV.png

Contents

  • i Overview
  • 2 Usage
  • three Guns
    • 3.ane Pistols
    • 3.2 Rifles
    • three.three SMGs
    • iii.four Shotguns
    • 3.5 Heavy
  • 4 Free energy weapons
    • four.1 Pistols
    • iv.2 Rifles
    • four.3 Heavy
  • v Explosives
    • five.ane Rifles
    • 5.2 Heavy
  • half-dozen Melee
    • half-dozen.1 Bladed
    • 6.2 Blunt
  • 7 Unarmed
  • 8 Vendors
    • eight.i Tiers
  • 9 Achievements/Trophies
  • 10 Notes
  • 11 Backside the scenes
  • 12 References

Overview

" Weapon mods can increment ammunition chapters and damage, reduce spread and weight, or add special equipment similar scopes. " Fallout: New Vegas loading screen

One of the features added to Fallout: New Vegas is the power to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, Fallout: New Vegas takes this a step further by allowing the cosmos of weapon variants based on basic weapons by calculation weapon mods.

Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary'southward grenade burglarize and the holorifle. While unique guns usually accept amend base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants take both mods and better base stats. Such is the instance of the varmint rifle'due south unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.

By themselves, the weapon mods are weightless and serve no role but, in one case attached to their specified weapon, will change the characteristics, look and/or part to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-betwixt. In the example of the varmint rifle and other such weapons at that place exists more one different type of modification. While the role player is non limited in the amount of total mods they can apply to a unmarried weapon, they are limited to ane of each type of modern per single weapon and therefore are not able to stack attributes like increased rate of fire.

Once a weapon mod is attached to a weapon it cannot exist removed and remains a permanent feature of that weapon, along with its added attribute. However, this might non always be a good affair. For example, extended magazines are nigh e'er benign, unless the mag must be reloaded on a beat out past shell ground (ex: cowboy repeater), forcing a longer reload (non necessarily forcing the reload to be longer, since pressing the burn down button stops the reload); scopes also take pros and cons, every bit they may increase maximum range, just brand the gun harder to utilise in close combat situations.

The improver of a mod to a weapon will permanently increase the overall budgetary value of that weapon by the value of the modernistic, even if the weapon is completely cleaved at the time information technology is applied.

Usage

" A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few explosives. Attaching them is equally simple as using your Pip-boy and opening the mod carte du jour for your weapon. " Fallout: New Vegas loading screen

Weapon mods are attached via the Pip-Boy. To attach a weapon mod one must accept both the weapon it is intended for and the modern in their inventory. Highlight the weapon within the "weapons" department of the Pip-Boy, so select the modding menu via the push equally indicated in the top correct of the info panel. After selecting a modernistic, the weapon name will have a + after it to show information technology has been improved, due east.g. varmint rifle+. Once a weapon modern has been installed information technology cannot exist removed. Weapon mods that have not yet been attached to a weapon will appear in the "misc" items section of the Pip-Boy.

Guns

Pistols

Image Weapon Modernistic Attribute Course ID
.357 magnum revolver.png .357 Magnum revolver .357 revolver long barrel Increases damage by 3 000EEEDA
.357 revolver HD cylinder Increases status by fifty% 000EEED9
.44 Magnum revolver .44 Magnum revolver .44 revolver scope Adds a brusque range telescopic (i.86x magnification) 0010C85B
.44 revolver heavy frame Increases condition past 50% 0010C85C
.45 Auto pistol with the improved sights modification.png .45 Auto pistol Honest Hearts .45 AP HD slide Increases condition by fifty% twenty008E17
.45 AP silencer Reduces weapon noise 20008E18
9mm pistol 9mm pistol 9mm pistol extended mags Increases magazine capacity by 7 000EED3D
9mm pistol scope Adds a short range scope (one.6x magnification) 000EED3C
10mm pistol 10mm pistol
Weathered 10mm pistol Courier's Stash
10mm pistol silencer Reduces weapon dissonance 00129878
10mm pistol extended mags Increases mag capacity by 4 0010C858
10mm pistol laser sight Decreases spread by 0.4 0010C859
FNV 12,7mm Pistol.png 12.7mm pistol 12.7mm pistol silencer Reduces weapon noise 00147620
HuntingRevolver.png Hunting revolver (GRA) Gun Runners' Arsenal Hunting rev. 6-shot cylinder Increases cylinder chapters past 1 round 20000836
Hunting rev. lucifer barrel Decreases spread by 15% xx000834

Rifles

Image Weapon Mod Aspect Class ID
Anti-materiel rifle.png Anti-materiel rifle (GRA) Gun Runners' Arsenal Anti-mat. rifle CF parts Reduces weight by vii xx000828
Anti-mat. rifle custom bolt Increases rate of fire by 20% xx000829
Anti-mat. burglarize suppressor Reduces weapon noise xx00082A
FNV assault carbine.png Attack carbine Assault carbine extended magazines Increases mag capacity past 6 0010C863
FNV assault carbine.png Assault carbine (GRA) Gun Runners' Arsenal Assault carb. ext. mags Increases magazine chapters by 6 twenty00082B
Assault carb. forged receiver Increases status by 33% xx00082C
Assail carb. lite bolt Increases rate of burn down by 20% xx00082D
Automatic rifle.png Automatic rifle Dead Money Automatic rifle upgraded internals Increases rate of fire past 10% xx012804
BrushGun.png Brush gun Brush gun forged receiver Increase weapon condition by 50% 000EEA72
Cowboy repeater.png Cowboy repeater Cowboy repeater custom activeness Increases rate of burn down past twenty% 000EED39
Cowboy repeater long tube Increases magazine capacity by 4 000EED3A
Cowboy repeater maple stock Reduces weight by 1.5 000EED3B
Hunting rifle Hunting rifle Hunting rifle extended mag Increases magazine chapters past v 0010C862
Hunting rifle telescopic Adds a high powered Telescopic (three.5x magnification) 0010C860
Hunting rifle custom action Increases rate of fire by 33.3% 0010C861
Light machine gun Low-cal auto gun Light machine gun expanded drums Increases magazine chapters by 110 0010C852
ServiceRifle.png Service rifle Service rifle forged receiver Increases weapon condition by 50% 0010C851
Service rifle upgraded springs Increases rate of fire past 30% 0010C850
Sniper rifle Sniper rifle Sniper burglarize suppressor Reduces weapon noise 0010C864
Sniper rifle carbon fiber parts Reduces weight by 5 0010C865
TrailCarbine.png Trail carbine Trail carbine scope Adds mid-range scope (2.6x magnification) 000EEA70
Varmintrifle.png Varmint rifle Varmint rifle extended mags Increases mag capacity by 3 000EEED8
Varmint rifle night scope Adds long-range night scope (2.86x magnification) 000EEEDB
Varmint rifle silencer Reduces weapon dissonance 000EEED7

SMGs

Image Weapon Modern Attribute Form ID
.45 Auto SMG .45 Motorcar submachine gun Honest Hearts .45 Motorcar SMG compensator Reduces spread by 0.5 xx00996A
.45 Car SMG drums Increases ammunition capacity by 20 xx00996B
9mm SMG 9mm submachine gun 9mm SMG drums Increases mag chapters by xxx 000F18FC
9mm SMG light bolt Increases charge per unit of burn by 30% 0010B968
10mm SMG 10mm submachine gun 10mm SMG extended mags Increases mag chapters past ten 0010C85D
10mm SMG recoil compensator Decreases spread by one 0010C85E
12.7mm SMG 12.7mm submachine gun 12.7mm submachine gun silencer Reduces weapon noise 001476B0
12.7mm SMG (GRA) 12.7mm submachine gun (GRA) Gun Runners' Arsenal 12.7mm SMG laser sight Decreases spread by 0.4 xx000822
12.7mm SMG stacked magazine Increases magazine capacity by half dozen twenty000823
12.7mm SMG suppressor Reduces weapon noise xx000824
Silenced22SMG.png Silenced .22 SMG Silenced .22 SMG expanded drums Increases mag capacity past sixty 0010C86F

Shotguns

Image Weapon Mod Attribute Form ID
HuntingShotgun.png Hunting shotgun Hunting shotgun long tube Increases magazine capacity past 3 000F0FE8
Hunting shotgun choke Decreases spread by xl% 000F0FE9

Heavy

Prototype Weapon Mod Attribute Course ID
K9000CyberdogGun.png K9000 cyberdog gun Old World Blues (add-on) K9000 modernistic - Resla roil Increases harm by 2 200155C5
K9000 mod - Mentat chow Increases charge per unit of fire by 40% xx0155C2
Minigun Minigun Minigun damped subframe Reduces spread to 0.35 0010C866
Minigun high-speed motor Increases rate of burn down by 25% 0010C867
Shoulder mounted machine gun.png Shoulder mounted car gun Lonesome Road (add-on) SMMG mechanical upgrade Increases weapon condition by 25% 2000925B
SMMG recoil compensator Reduces weapon spread by 0.2 2000925A
SMMG extended magazine Increases magazine size by 15 xx00925C

Energy weapons

Pistols

Image Weapon Mod Attribute Form ID
Laser pistol (Gamebryo).png Laser pistol (GRA) Gun Runners' Arsenal Laser pistol combat sights Adds iron sights xx00083A
Laser pistol focus optics Increases damage by 3 xx00083B
Laser pistol recycler Every 4th shot is free xx00083C
PlasmaDefenderFNV.png Plasma Defender (GRA) Gun Runners' Arsenal Plasma Def. hi-cap last Increases ammo chapters by 32 xx00083D
Plasma Def. scope Adds a brusk range scope (ane.65x magnification) xx00083E
Plasma Def. sheath stabilizer Decreases spread by 0.2 xx00083F
PlasmaPistol.png Plasma pistol (GRA) Gun Runners' Arsenal Plas. pistol hi-free energy ionizer Increases impairment past vii xx000840
Plas. pistol mag. accelerator Increases projectile speed past 100% xx000841
Plas. pistol recycler Every 4th shot is free twenty000842
RechargePistol.png Recharger pistol Laser RCW recycler¹ Every 4th shot is complimentary 0010C854

: ¹ PC PC Playstation three Playstation 3 Xbox 360 Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with total furnishings.

Rifles

Image Weapon Modern Attribute Class ID
Holorifle.png Holorifle Dead Money Holorifle focus optics Increases weapon damage (+25 DAM) xx013B1A
Holorifle avant-garde calibration Decreases spread by 0.25 xx013B20
Holorifle reinforced components Improves weapon condition by i.5% ¹ xx012805
LAER.png LAER Old World Blues (add-on)
Elijah's advanced LAER Old World Blues (add-on)
Auxiliary Recharger Chip Replenishes ammunition (i/iv shots) xx0155C4
Prismatic Lens Creates three beams that together exercise increased damage. (+xxx%) xx0155C3
RCW.png Laser RCW Laser RCW recycler² Every 4th shot is costless 0010C854
Laser rifle Laser rifle Light amplification by stimulated emission of radiation rifle focus eyes Increases harm by three 0010C869
Laser rifle axle splitter Splits beam and increases combined damage past 30% 0010C86A
Laser rifle scope Adds long-range scope (iii.5x magnification) 0010C868
Plasma rifle Plasma rifle Plasma burglarize magnetic accelerator Increases speed of projectile by 200% 0010C86B
Tri-beam laser rifle.png Tri-beam light amplification by stimulated emission of radiation rifle (GRA) Gun Runners' Arsenal Tri-beam LR focus optics Increases damage by iii per beam (9 total) xx000849
Tri-beam LR HD caps Increases weapon condition by 200% xx00084A
Tri-beam LR hullo-cap terminal Increases ammo capacity by 24 xx00084B

: ¹ PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 The description incorrectly states that status is increased past fifty%.
: ² PC PC Playstation three Playstation 3 Xbox 360 Xbox 360 The mod tin as well be fastened to either the laser RCW or recharger pistol with full furnishings.

Heavy

Epitome Weapon Modern Attribute Form ID
Flamer Flamer Flamer expanded tanks Increases mag chapters by 60 0010C85F
Gatling laser Gatling light amplification by stimulated emission of radiation Gatling light amplification by stimulated emission of radiation focus optics Increases impairment by three 0010C86C
Gatling laser carbon fiber frame Reduces weight by 50% 0010C86D
PlasmaCaster.png Plasma pulley Plasma caster HS electrode Increases rate of fire by 25% 0010C855

Explosives

Rifles

Image Weapon Modern Attribute Form ID
25mm grenade APW.png 25mm grenade APW (GRA) Gun Runners' Arsenal 25mm G. APW exp. pulsate Increases magazine chapters by 2 xx000825
25mm G. APW long barrel Increases projectile speed by 100% twenty000826
25mm G. APW upgraded int. Increases rate of burn down by 25% xx000827
GrenadeRifleFNV.png Grenade rifle
Mercenary's grenade burglarize Courier's Stash
Grenade burglarize long butt Increases range by 100% 0010C856

Heavy

Image Weapon Mod Attribute Form ID
Fat Man Fat Homo
Fat Man (GRA) Gun Runners' Arsenal
Fat Human being Little Boy kit Reduces weight by l% 0010C1AD
GrenadeMachinegun.png Grenade machinegun Grenade machinegun loftier-speed kit Increases charge per unit of fire 0010C857
Missile launcher Missile launcher Missile launcher guidance system Increases accuracy 0010C86E
RedGlare.png Red Glare Lonesome Road (add-on) Red Glare alpha strike Increases speed of rockets by xx% xx009259
Red Glare motorcar launcher Increases Fire Rate xx00925D
Red Glare far sighting Increases zoom level xx009258

Melee

Bladed

Image Weapon Mod Attribute Grade ID
FNV Chainsaw.png Chainsaw (GRA) Gun Runners' Arsenal Chainsaw blend frame Decreases weight by 8 xx000831
Chainsaw carbide teeth Increases harm by 15 xx000832
Chainsaw Hard disk drive concatenation Increases status by l% xx000833
Katana.png Katana (GRA) Gun Runners' Arsenal Katana authentic blade Increases harm by 5 xx000837
Katana balanced grip Increases attack speed by xx% xx000838
Katana protective sheath Increases status by 50% 20000839
Ripper FO3.png Ripper (GRA) Gun Runners' Arsenal Ripper carbide teeth Increases damage by 10 xx000846
Ripper Hard disk drive chain Increases condition by 50% xx000847

Edgeless

Image Weapon Modernistic Attribute Form ID
BASEBALLBAT.png Baseball bat (GRA) Gun Runners' Arsenal Baseball bat cork cadre Increases attack speed by 20% xx00082E
Baseball bat maple torso Increases condition by fifty% xx00082F
Baseball bat nails Increases damage by 6 xx000830
War club.png War club Honest Hearts War club casings Increases weapon damage (+5 DAM) xx00CC05
War club honors Increases attack speed (+25%) xx00CC06

Unarmed

Image Weapon Mod Attribute Grade ID
BearTrapFist.png Acquit trap fist Dead Money Bear trap fist heavy duty springs Increases weapon damage (+3 DAM) 20012806
POWERFIST.png Power fist (GRA) Gun Runners' Arsenal Power fist chromed tubes Increases condition past 100% xx000843
Power fist hi-cap valves Increases harm by eight xx000844
Power fist ported chambers Increases assault speed past twenty% xx000845

Vendors

There are currently 10 vendors who offer weapon mods in the Mojave Wasteland, with additional vendors included within add-on areas. Inventory of mods changes with stock rotation every 72 hours game time.

Name Location Guns Energy NCR DM HH OWB
Tier 1 Tier ii Tier 3 Tier 4 Tier five Tier 1 Tier 2 Tier 3 Tier one Tier ane Tier 1 Tier i
Alexander 188 Trading Post Yes Yes Yes No No No No No No No No No
Artillery merchant 188 Trading Post No Yes No Yes No No No No Yes No No No
Blake Ruby Caravan Visitor Yes Yes Yes No No Yes No No No No No No
Chet Goodsprings Yes No No No No Yes No No No No No No
Cliff Briscoe Novac Yes Yes No Yes No Yes No No No No No No
Dale Barton Fortification Colina Yes Yes Yes No No Yes Yes No No No No No
Gloria Van Graff Silver Blitz No No No No No Yes Yes Yes No No No No
Peachy Khan armorer Great Khan arsenal No Yes No No No No No No No No No No
Old Lady Gibson Gibson fleck yard No No No No No Yes No No No No No No
Vendortron Gun Runners Yes Yes Yes Yes Yes Yes Yes Yes No No Yes ane No
With Expressionless Coin addition
Sierra Madre vending machine Abandoned Brotherhood of Steel bunker No No No No No No No No No Yes No No
With Honest Hearts add-on
Joshua Graham Diverse in Zion Canyon No No No No No No No No No No Yes No
With Old Earth Blues add-on
Sink Central Intelligence Unit The Sink No No No No No No No No No No No Yes

i After completion of Honest Hearts

Tiers

Guns Tier 1
  • Varmint burglarize
  • .357 Magnum revolver
  • 9mm pistol
Guns Tier 2
  • 10mm pistol
  • 9mm submachine gun
  • Cowboy repeater
  • Service rifle
Guns Tier iii
  • .44 Magnum revolver
  • Silenced .22 SMG
  • 10mm submachine gun
  • Hunting rifle
Guns Tier 4
  • Trail carbine
  • Assault carbine
  • Sniper rifle
  • Hunting shotgun
  • 12.7mm pistol
Guns Tier five
  • Minigun
  • Light motorcar gun
  • Brush gun
  • 12.7mm submachine gun
  • Anti-materiel rifle (GRA)
Energy Tier 1
  • Light amplification by stimulated emission of radiation rifle
  • Plasma rifle
Energy Tier 2
  • Laser RCW
  • Flamer
  • Recharger pistol
Energy Tier iii
  • Gatling laser
  • Plasma caster
Explosives Tier ane
  • Grenade rifle
Explosives Tier 2
  • Missile launcher
Explosives Tier three
  • Fat Man
  • Grenade machinegun
NCR Tier 1
  • Service rifle
  • 10mm pistol
  • Grenade rifle
  • Hunting rifle
  • 10mm submachine gun
  • Missile launcher
  • 12.7mm pistol
  • Sniper rifle
  • Assault carbine
Dead Money Tier 1
  • Auto. rifle upgr. internals
  • Bear trap fist HD springs
  • Holorifle adv. scale
  • Holorifle focus optics
  • Holorifle reinf. components
Honest Hearts Tier 1
  • .45 AP HD slide
  • .45 AP silencer
  • .45 Car SMG comp.
  • .45 Automobile SMG drums
  • War club casings
  • War society honors
Old Globe Blues Tier i
  • K9000 modern - Mentat chow
  • K9000 mod - Resla roil
  • LAER modern - auxiliary recharger chip
  • LAER mod - prismatic lens

Achievements/Trophies

Attaching 20 mods to weapons grants the Modern Machine accomplishment/trophy.

Notes

  • Weapon mods have a weight of "0.00" listed in their stats where nearly weightless items have no number displayed at all, none add together weight to any weapon, but some mods exercise reduce the overall weight of the weapon they are equipped on.
  • Gun Runners' Arsenal adds 40 weapon mods to weapons in the base game.
  • If a weapon has a GRA counterpart, GRA mods can only exist practical to the GRA analogue and not to the base weapon. If the weapon in question does not have an available GRA analogue, GRA acquired mods tin can be applied unremarkably.
  • If given to a companion or other NPC, a modded weapon'south appearance will revert back to the weapon's world model, but the mods will otherwise still work. (Instance: If you give a silenced 12.7mm SMG to a companion information technology will appear as if the silencer is missing, nevertheless, the weapon will still exist silenced.) The "+" improver to the weapon'south proper name tin too disappear until taken back.

Behind the scenes

According to J.E. Sawyer, Fallout: New Vegas' project manager and atomic number 82 designer, during brainstorming and evolution, an appropriate skill level and a workbench would exist required to attach a weapon modernistic. This was later scrapped during development because it came down to the player having already spent a sum of caps for the modern that they wanted to use as presently every bit they bought it, making the price and usefulness of the modern the main driving strength toward the purchase, rather than skills and accessibility to workbenches.[i]

References

  1. Josh Sawyer in The Making of Fallout: New Vegas DVD, chapter "The Engineering science"

Weapon mods in Fallout: New Vegas

rollinpongle.blogspot.com

Source: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapon_mods

0 Response to "How to Make and Upload a Weapon Mod Fallout New Vegas"

Enregistrer un commentaire

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel