Madd3n 18 Got Small How to Make It Big Again

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Madden 18 'Longshot' walkthrough and guide

All the right answers in Madden's story manner — but you all the same take to earn information technology on the field

The goal of Longshot, Madden 18'due south first "story mode," is to get Devin Wade drafted. It also possible for Colt Cruise, Devin's best friend, to be drafted, if Devin makes choices that highlight Colt's talent during on-field scenarios.

The user plays Devin through a series of dialogue choices and football drills meant to amend his grade for the NFL draft. This guide will identify and explain all of the choices Devin may make and how they impact his scouting report.

Longshot Human action One

The backyard game

  • The choice to change or go on the play Colt suggests has no effect on the outcome.

In the quick-timer play sequence, press Square/X to fake the laissez passer, and so 10/A to throw it.

This brings upwards a minigame in which the user steers the ball in flight. Steer the brawl right, away from the outstretched arms of Devin's dad, into Colt's easily. This is an easy throw.

Longshot guide: on the road to Indy
Devin'due south get-go big choice: Post a picture of Filly taking a leak, or no?
EA Tiburon/Electronic Arts

On the road to Indianapolis

Devin will take a picture of Colt as he takes a leak by the side of the highway. He can either "Prank Colt" or "Testify Mercy."

  • Pranking Colt will post the moving picture to social media and result in a poor grapheme comment for Devin.
  • Showing mercy will give Devin a adept character comment for showing skillful judgment.

Back on the road to Indianapolis, Devin will have the option of singing along with Colt (to Miley Cyrus' "The Climb") or refusing. Neither affect his scouting study.

At the hotel in Indianapolis

Colt will want to take a flick for his social media in front of the Regional Combine banner at the hotel. Devin can agree or disagree to participate.

  • Agreeing will get Devin a poor character annotate for spending as well much fourth dimension on social media, noting that this habit fabricated him belatedly for the Combine. Devin will have the choice of charming or pleading with the desk clerk to make it; either choice will be successful.
  • Disagreeing will effect in no positive or negative outcome.

At the Regional Combine

When Filly speaks to Devin during the director's introduction, Devin has the option of encouraging or hushing Colt.

  • Encouraging Filly results in a silent fist bump and no poor remarks.
  • Hushing Colt will go Devin reprimanded by the director and a poor remark in the character column. ("Issues with following instructions at the Regional Combine.")

Getting the passing reticle to its target apace is cardinal in Longshot, peculiarly on deep throws.

Get-go drill at the Regional Combine

  • Devin'due south moves during the start drill will be Left, Back and Correct on the left stick.
  • Then printing L2/Left Trigger to bring up the passing sequence.
  • Using the left stick, move the reticle that appears by Devin'south feet down the field to the target, and press square/Ten to make the throw.

Devin will have a brusque amount of time, represented by a circumvolve winding down on the passing icon, to complete this throw.

Completing this throw will give Devin a positive draft form for pocket movement and throwing accuracy.

2nd drill at the Regional Combine

  • The first passing route is L2/Left Bumper, then Triangle/Y
  • The 2nd passing route is L2/Left Bumper, then Foursquare/X
  • The third passing road is L2/Left Bumper, and so X/A

Note: The third laissez passer is a deep throw. There is about no time to complete it later the icon pops upwards. Near players miss this throw if they don't know what button to press in advance. B e prepared to hit X/A the instant you become the reticle onto the target.

Each throw will result in a positive or negative typhoon grade depending on its success. The story will continue.

Help Colt?

After the passing tree drill, Colt will complain about the passes he's getting and ask Devin to bandy places in his line so he can throw to Colt.

  • Refusing will result in no bad remark on Devin's scouting report.
  • Helping Colt will issue in the negative note "Seemed to continue having issues being disruptive at the Combine," on Devin's scouting report.

Helping Colt will bring upward a passing situation where Devin tin can either throw short to Colt or throw him a long ball. The icon for the brusque pass is a foursquare.

Devin is going to get a poor grapheme annotate for jumping the line if he completes either throw, and so if this was your choice, have the brusque route every bit the long route will be simply as hard as the deep ball from the passing tree.

  • The resulting conversation options with Colt have no effect on Devin's scouting report.

It is possible to fail this throw. The story will continue.

An instance of what the pass-steering mini-game looks like in Longshot.

The Out Pass

Printing Square/X when directed. This brings upwardly another steer-the-ball sequence. Do zilch equally the ball flies through the air. Await for No. 15 to make his turn correct. Once you can see his face up, begin steering the ball right into his outstretched easily.

If you fail this throw, yous must repeat it until successful for the story to go along. If you complete it on the first try, you receive a positive draft grade, plus an actress comment that says "Elite arm strength. Can brand any throw."

An old rival and the producers

The encounter with Mario Gonzalez, a loftier school rival who provokes Devin, will not affect Devin'south scouting written report, then choose whatever dialogue feels all-time. Devin and Colt will be introduced to Ross Fountain and Julia Vasco. Whatsoever his dialogue choices with them, he will return with Colt to Texas with the pick to bring together Longshot still a possibility.

First flashback game: Mathis vs. Post

This game takes place in Devin's past and will not affect his scouting report.

The user controls Devin at quarterback. The downs aren't timed, and there is no play clock. Devin cannot phone call plays, cannot aural to another play and cannot make hot road assignments to his receivers. (This is the case throughout Longshot.)

If the play chosen is an option run, Ten/A hands the ball off when the ball carrier crosses Devin; otherwise Devin keeps the brawl and the user runs with him.

Note: If the user is facing a third or fourth down and long yardage, look for Colt on a streak or seam route. The CPU appears to leave him open. It is also impossible to throw an interception in these games. Defenders will just drop the ball.

The concluding pass play in this game is a quick-timer consequence. The correct inputs are:

  • X/A plus left stick left to dodge the defender.
  • L1/Left trigger so Triangle/Y to throw the pass.

The dialogue choices from here to the end of Act One, when Devin says goodbye to his father's memory at the bays example, do not affect the story or Devin'due south scouting report.

Longshot Act Two

Longshot contestants Madden NFL 18
Devin Wade, Mike Scmyzniak, Josh Butterly and Tredarious Johnson, the contestants on Longshot
EA Tiburon/Electronic Arts

Longshot'due south premiere

  • Devin's dialogue choices prior to the first skills drill practice non touch on his draft grade.

Skill competition No. ane

Devin will be throwing at shooting gallery-style targets, trying to beat Josh Butterly'due south score, which is always 11. The passing reticle is similar to the one from the Regional Combine drills, except that the target may be raised or lowered with the right stick.

You will have to put the reticle icon almost over a target and, in the instance of a moving target, time it perfectly to hitting it and score.

Easy targets for big scores are the bucket-like circles in the far left and right corners for iv points each. Defeating Butterly earns the trophy/achievement "Carnival Games," gives Devin a positive draft grade and advances the story.

Skill competition No. 2

This play-calling assessment is one of the most unexpectedly harrowing sequences of the whole fashion, unless the user knows what is coming or writes down what Coach Jack Ford says to Devin. Hither is the proper sequence for all 3 plays.

First play
  • Strong I Twins
  • Flex Dagger
  • X Dig
  • Y Shallow
  • Z Go
2nd play
  • Singleback Ace Pair
  • Y Stick
  • X Slant
  • Z Get
  • U Flat
3rd play
  • Gun Bunch Weak
  • Double Trail
  • 10 Get
  • Y Dig
  • Z Shallow

Information technology is possible to fail all three of these and still proceed, admitting with very bad marks in the scouting report.

Second test: Football IQ

The correct answers to give Ford are:

  • one. Safety
  • two. Square/X (the split stop) is the hot route.

Tertiary exam: Field test assessment

  • The buttons to press to throw the brawl in fourth dimension on each road are, in club:
  • L2/Left bumper, then X/A
  • L2/Left bumper, so X/A
  • L2/Left bumper, then Circle/B
  • L2/Left bumper, then Square/X
  • L2/Left bumper, and then Triangle/Y

In the conversations with Ford and Mike Scmyzniak that follow, Devin'due south answers do not affect the story or his scouting report.

Devin Wade and Jack Ford in Longshot, Madden NFL 18
Jack Ford has his doubts about Devin Wade. So does Devin Wade.
EA Tiburon/Electronic Arts

Study session

Afterward the long cinematic, Devin meets Ford in his office. His first chat option hither, when Ford asks him if he knows defensive and offensive formations, is to hesitate or confirm that he does.

  • Choosing confirm will give Devin an extra positive class in his scouting report.
  • Hesitating does aught, practiced or bad.

Ford then quizzes Devin on some football nuts.

  • For the starting time question, the criminal offense is in the singleback germination (Circle or B).
  • For the second question, the safety is the player marked with Square/Ten.

Second field drill

This is some other read-back of a play. The right sequence is:

  • I Pro
  • Bench
  • X Out
  • Z Post
  • Y Option

For Ford's follow-up question, the right reply is "Right side receiver runs postal service."

Completing all 4 play-telephone call readbacks earns the user a trophy/accomplishment.

The conversation choices from this point until the adjacent study room sequence will not affect Devin's draft grade.

Second study session

Dorsum in the conference room afterward the montage, the correct answers are:

  • i. Run the ball.
  • 2. Throw the ball.

Another instance of the passing drills. Again, become the reticle to the target ASAP, so deliver the ball with the correct push.

Third field drill

Following the long montage, Devin volition get through three passing plays designed to get him to recognize defensive matchups. The right choices are:

  • Start pass: Throw the ball to Colt. Motion the reticle over his target and press Square/X.
  • Second pass: Throw the ball to the tight end, No. 88. Square/X
  • 3rd pass: Throw the ball to Colt, Foursquare/X.

The first news conference

While this sequence volition consequence in negative remarks on Devin'south scouting, they seem unavoidable. Role play the choices every bit you encounter fit. Either mode, the news conference is a disaster, and Devin and Colt exit for Mathis soon thereafter, catastrophe Act Two.

longshot truck argument madden nfl 18
Back in Mathis, Filly has some difficult words for his best friend. But Devin needs to hear them.
EA Tiburon/Electronic Arts

Longshot Act Three

The conversation with Colt in the truck will not affect Devin's draft grade.

2nd flashback game

Mathis vs. Serita begins with a quick-timer sequence. The right inputs are:

  • Ten to snap the ball.
  • Left stick to the left to dodge.
  • Left stick to the left plus Circle/B to spin.
  • 10 to potent arm.

Play the balance of the game normally as you did the first flashback game. The climactic sequence volition exist another steer-the-ball-play.

  • Square/X initiates the pass.
  • Steer the brawl just left of the defender'due south chin, and so move it back to the right to Colt.

Alternatively, it'south possible to hit the defender on his back shoulder pad, and Colt will catch the deflection.

Third flashback game

The Mathis vs. Serita rematch begins with Devin ordered to play defense because a teammate is injured.

If yous're unsure what to do, hold on to L1/Left Bumper to brand Devin follow his consignment automatically. Endeavour to contain any receiver coming across his path. Follow the line connecting him to his human assignment for reference.

If you run across a cherry line directing Devin to the backfield, this is a rush; go hard at the quarterback to make the sack.

In the interception quick-time consequence that concludes this sequence, the correct inputs are:

  • Triangle/Y to intercept the pass
  • Left stick left plus R2/Right Trigger to dodge the defender and score a touchdown.

It is possible to be tackled instead of score a touchdown, if you fail the juke move after the interception. Successfully completing this sequence will result in a positive remark on Devin's scouting report about scouts reviewing his high schoolhouse record.

Successfully completing all of the quick-timer events in the high school flashbacks earns a trophy/achievement.

Dan Marino Longshot Madden NFL 18
Pro Football Hall of Famer Dan Marino shows up to mentor Devin in Longshot's third human activity.
EA Tiburon/Electronic Arts

Returning to Longshot

Devin will go two positive remarks on his typhoon report for returning to the show, without the user doing annihilation.

In the coming together with the executive producer, Devin must cull to burn down Ross. Doing and so will give Devin a positive grapheme comment for showing leadership.

Dan Marino

Later on Ross is canned, Dan Marino shows up to mentor Devin. None of Devin's dialogue choices with the Pro Football Hall of Famer have any negative outcome. The scene moves outside to an unstructured 7-on-7 game to loosen Devin upwards.

The game is passing plays only, and Devin has 4 seconds to release the ball. First down is 15 yards. Devin cannot move past the line of scrimmage. First team to 21 wins. Devin will play safety on defence force.

It is possible for Devin to rack up actress bonuses to his draft grade in addition to winning this game outright. If the game cuts to a scene of Marino shouting encouragement, Devin's getting graded upward. We received bonuses for a nice touch on a long pass and for completing five passes in a row, for example.

Another wait at the passing-for-points mini-game in Longshot.

The Military machine Base of operations

Longshot visits a U.Due south. Army base in Dubai for more detail about Devin's past. Marino joins the visit. He and Devin have a contest in a squad bay throwing at improvised targets similar to the 1 in the first episode of Longshot.

Chirapsia Marino is very difficult. It awards "Who's the Man?" the 2d-most rare bays of those awarded past the Longshot mode on PlayStation 4. Fortunately, losing to Marino only dinged our draft form by 0.1.

Later on this, the story moves to another 7-on-7 game, except this one is four downs to brand the end zone, no start downs. Devin will again play safety on defence. You tin't sack Marino, so don't bother blitzing him. Just comprehend Devin'due south assignment and make practiced throws on offense.

The sequence ends on a feel-good annotation with Devin's erstwhile commanding officer, and everyone heads back to Austin.

The Interview

Mario, the punk-ass from the Regional Combine, is on the opposing roster for the Longshot finale. Devin has the option of letting him play or booting him. Letting Mario play will give Devin a good mark for graphic symbol. Refusing earns him a bad one.

Devin is besides asked asked on to Jim Miller and Pat Kirwan's bear witness on Real Football Network. Resist or agree, he's still doing it. Devin's answers can give his scouting report 1 last boost before heading into the competition finale.

Here are the response choices and their outcomes:

  • Kickoff question: Open up/Joke — no outcome.
  • 2d question: Lean on autobus/Lean on friends — choosing "lean on friends" gets Devin a positive graphic symbol remark. "Lean on jitney" has no event.
  • Tertiary question: Praise Capt. McCarthy/Praise friends — no effect.
  • Fourth question: Honesty/Assuming — Choosing bold gets a positive marking on Devin's draft study. Honesty has no effect.
  • 5th question: Downplay distinction/Embrace distinction — no effect.
  • Sixth question: Insult Scmyzniak/Excuse Scmyzniak — Insulting Devin's rival from the opener will result in a negative graphic symbol remark. Excusing him has no effect.
  • Seventh question: Praise show/Thank you — no effect.
julia vasco and devin longshot ea sports madden nfl 18
Devin and new producer Julia Vasco tie off loose ends before the finale of Longshot.
EA Tiburon/Electronic Arts

The Finale

The final skills test is a series of 5 drills in 11-on-11 competition at a packed Darrell K Royal-Texas Memorial Stadium. It has the greatest effect on whether Devin is drafted. Every segment tin be failed, and the story will notwithstanding advance.

Keep in mind that Longshot is keeping a grade on Colt in the groundwork, too. It'south affected largely by how much Devin throws to him. If Colt doesn't go a adventure to shine, Colt cannot exist drafted.

Devin will be presented with situations where the best selection is non to throw to Filly, and in one exam he will exist ordered not to throw to him at all. Disobeying the latter will cost Devin dearly in his scouting study. Failing that and some other segment of the finale volition be plenty to cost Devin the draft, no matter what he has done earlier.

Devin will take to play almost perfectly if the user wants both him and his friend to exist drafted. Michael Young, the mode's author, told Polygon that this was the outcome in only 18 percent of playthroughs before release.

In that location is no save-scumming in The Finale. If a user wishes to retry a stage, they must start over from the beginning.

These are the drills:

Put the game away

With four minutes left and starting from his own 20-yard line, Devin has to maintain possession or score. In that location is no clock. Ballcarriers brought downwardly in bounds will run 15 seconds off the clock at the cease of the play.

Devin must run the lone play given to him past Ford. He doesn't get whatsoever deep routes, and he doesn't get many running plays to call either. Focus on making short passes to the middle of the field. Don't just stare at the crimson primary route.

Every bit long as Devin's squad is in possession of the brawl when the four minutes ends, he passes the examination. Even if the concluding play is a fourth downwardly and Devin'due south squad does not convert, as long as the clock runs out, he passes the test.

Game winner

In the aforementioned untimed format as higher up, Devin has two minutes to score a touchdown, starting from his ain 20-grand line. This is the kind of stuff Madden players practice all the fourth dimension, and Colt and Chad Johnson will usually bail out Devin with a long catch-and-run.

Back confronting the wall

Starting on his one-yard line, Devin has to get to field goal range (the opponent's 35) in three minutes. This is probably the hardest examination of the five, given how much passing Devin has to do and the threat of an interception ever there. Don't be afraid to run the ball with Devin when the defense sags back to defend the pass. Attempt to meet the whole field and understand where the holes will be. It may be a adept idea to go through the game's skills trainer before tackling the finale, as it provides the same kind of defense-reading drills that Devin goes through earlier.

On your own

Devin begins on his 40-yard line with one minute left to score a touchdown. Nonetheless, Devin is told by Ford that scouts want him to bear witness he can play without Filly as his security blanket. So Devin is ordered non to throw to Colt.

Completing a laissez passer to Colt fails this test even if Devin drives the team to a score. The dialogue option in the huddle, where Devin can tell Filly what'due south up, or lie about it, has no effect on Devin's scouting study.

Given how much failing a segment costs Devin in his typhoon grade, it may be ameliorate to freeze Filly out and complete this task as ordered, then give Colt the spotlight in the next trial.

Longshot Texas sack Devin Wade
The last trial in Longshot's finale recreates the play that caused Devin to quit Texas.
EA Tiburon/Electronic Arts

Redemption

In a recreation of Devin'due south terminal play at Texas, the bulldoze begins with a quick-timer effect in which Devin may choose the safe option (a short throw to running back Justin Forsett) or to force a long pass to Filly.

Making the safe throw to Forsett is the correct selection and will give Devin a expert draft grade, and Ford volition compliment Devin when he comes to the sideline. But the option will cost Colt dearly and may ensure that he is not drafted, particularly if Colt was frozen out in the preceding trial.

Throwing to Colt will requite his typhoon chances a huge boost; Devin will not have a hit in his scouting written report, but he will not become the benefit of making the skilful choice, either.

If Devin chooses to throw to Colt, information technology brings up the terminal steer-the-ball sequence, one of the hardest to become right the showtime time. Thread it between the defender's outstretched artillery; don't attempt to go left or right of them.

Later on this, Devin is told to take his team into the end zone. He tin at present telephone call from one of three plays on the screen. Try to hitting Colt with the winning pass if you lot can. Information technology triggers a cracking cut scene and commentary from Brandon Gaudin and Charles Davis.

Madden NFL 18 - Devin and his dad, Cutter, in Longshot story mode
If Devin doesn't get drafted, stick around, there's notwithstanding a happy ending.
EA Tiburon/Electronic Arts

The Typhoon

In Longshot'due south long denouement, Devin and Colt discover where, or if, they will exist drafted. There's cypher left to practise or affect, then just savour the scenes and conversations and react to them every bit you feel Devin should.

If Devin is drafted, he will go to the favorite team he selected in the interview with Kirwan and Miller. If Colt is drafted, he will be drafted by that team's rival.

It is non possible for both Devin and Filly to go undrafted. One, the other, or both volition exist drafted by an NFL team in this scene.

If you lot get to the concluding pick of the typhoon, Devin isn't being drafted.

If Colt is drafted but Devin is undrafted (Young, in an e-mail to Polygon, chosen this the "Truthful Manager's Cutting" outcome) in that location are all the same two more dialogue choices subsequently the final touching flashback with Devin and his begetter. Again, these decisions are entirely left to the user's taste.

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Source: https://www.polygon.com/2017/9/19/16220120/madden-18-longshot-walkthrough-drill-combine-questions-answers-finale

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